I hope everyone is pumped about Amplitude! We had a fun day of playing a bunch of different games at the PlayStation Experience and learned a lot about Amplitude! Read below for key points of the game.
Peach and I were the first ones to show up to the Amplitude booth! Here is Harmonix team finishing the setup before releasing Amplitude upon the crowd! It was quite a pleasure talking to each person from the development team from Harmonix about their journey and their excitement for the game.
It wasn't long before the Amplitude booth was packed to the brim with new and old FreQs alike! I heard the excitement from gamers winning and even from the ones that lost. It was great to see the competitive spirit brewing through this fun and addicting game.
When I played the game I had to instantaneously find out what the song from the launch trailer was. The song is called Dalatecht and is so fun and powerful, it is already an instant classic. It was my favorite song of the day. By the way, every song except the backer exclusive track was available to play.
Moving on to the gameplay, Amplitude plays exactly the same as before but there is a slight difference in the gameplay that is an incredible change to the game. When completing all the tracks on a given song, Amplitude players are used to moving all the way from the end of the highway all the way to the other end to keep the multiplier up. That is not the case anymore. The nano blaster automatically seeks the next available track in whatever direction you press no matter how far away the track is. It takes a new skill which I heard the Harmonix team call "streak seeking". This works amazing and is challenging because now if you are on the last track and need to go to the first you will definitely need to sightread and memorize at least a quarter of the next track to keep your streak up. Don't worry though it doesn't remove any challenges from before, and actually makes the music and gameplay flow even more seamless! Old players will have to make a minor adjustment but it is phenomenal.
Everyone is really in for a surprise with the music. The song list is incredible. Let me repeat. The song list is INCREDIBLE!!! The wait is definitely worth it. The Harmonix specific tracks are awesome! We can't wait to play these through single player campaign as everyone has to wait for campaign mode on release (or early release). For the fans of Synthesized, Symbion Project took out the spelling of F-R-E-Q and put in the spelling of A-M-P and added in the crazy hard drum break from the 2013 remix! These subtle differences in the song seem like they wouldn't fit on paper but just wait until you play it!
While talking with Harmonix they told me about a cool feature of the game for the local multiplayer mode. The game will keep track of how many wins a certain player or team has won for the playing session. It really adds to the competition for those late nights of gaming. Pictured above is the song completion screen which is very detailed! My personal high score is the one in yellow. I'm going to try to beat the high score tomorrow to try to crash the AMPLITUDE OS!
Overall, the PSX has been an incredible experience so far. We have met many dedicated backers aka true FreQs who were very ecstatic about Amplitude!
Nothing closes the night without throwing a few gang signs out with the Harmonix crew! We are definitely ready for the Twista Nano Blasta!
There are many more things that I will continue with in our next post, like which Harmonix dev beat Resetti at Amplitude, a video of Peach owning a group of expert players, a "streak seeking" video example, and much more! If you have any questions post them below and we will pitch them to Ryan Lesser in our interview with him tomorrow.